The Reading / Listening - Level 6

Maybe kids playing online video games is not such a bad thing after all. A new study shows that teenagers who regularly played games online improved their test scores at school. However, the same study found that social media use was damaging to exam results. The study was conducted by professor Alberto Posso at Australia's RMIT University. Researchers analysed data on the online activities of more than 12,000 15-year-olds across the globe. It looked at their maths, reading and science scores. Professor Posso concluded that: "It is possible that a number of skills associated with online gaming correlate positively with general knowledge and skills tests in maths, reading, and science."



Critics of the study suggest the findings may not be relevant today as the games are now outdated. Education expert Nicola Johnson said: "I think technology practices move so quickly, even within a year….While [this study] should make headlines, you have to say it's not really a reflection of current practice." However, she did admit that children could learn useful skills while gaming. She said: "Many games involve a lot of strategising, problem solving, goal setting and regular practice in order to obtain more skills. That kind of mindset would of course seemingly correspond with achievement and learning." Conversely, the study found that students who used social media a lot scored 20 points lower on maths tests.

Try the same news story at these easier levels:

    Level 4  or  Level 5

Sources
  • http://mashable.com/2016/08/08/online-gaming-school-scores
  • http://www.ctvnews.ca/sci-tech/teens-who-play-online-games-perform-better-in-school-study-says-1.3022325
  • http://www.scienceworldreport.com/articles/45276/20160810/study-online-gaming-boosts-science-math-grades-facebook-no-academic-advantage.htm


Make sure you try all of the online activities for this reading and listening - There are dictations, multiple choice, drag and drop activities, crosswords, hangman, flash cards, matching activities and a whole lot more. Please enjoy :-)



Warm-ups

1. ONLINE GAMING: Students walk around the class and talk to other students about online gaming. Change partners often and share your findings.

2. CHAT: In pairs / groups, talk about these topics or words from the article. What will the article say about them? What can you say about these words and your life?

       video games / bad / teenagers / social media / exam results / globe / science /
       findings / relevant / technology / reflection / problem solving / goal setting / mindset

Have a chat about the topics you liked. Change topics and partners frequently.

3. CURRICULUM: Students A strongly believe online gaming should be part of a school's curriculum; Students B strongly believe this is silly.  Change partners again and talk about your conversations.

4. IMPROVEMENTS: How could online gaming improve these skills? Discuss this with your partner(s). Change partners often and share what you wrote.

  • Maths
  • Cooking
  • Cycling
  • Drawing
  • Debating
  • Gardening
MY e-BOOK
See a sample

5. TEENAGER: Spend one minute writing down all of the different words you associate with the word "teenager". Share your words with your partner(s) and talk about them. Together, put the words into different categories.

6. GAMES: Rank these with your partner. Put the best games at the top. Change partners often and share your rankings.

  • card games
  • hide and seek games
  • party games
  • sports games
  • video games
  • board games
  • chess
  • quiz games

Before reading / listening

1. TRUE / FALSE: Read the headline. Guess if a-h below are true (T) or false (F).

  1. The article says kids playing video games is a bad thing.     T / F
  2. The article said social media also helps kids increase test scores.     T / F
  3. The study looked at over 12,000 teenagers worldwide.     T / F
  4. A professor said online gaming helped kids in history and English tests.   T / F
  5. Critics of the study said the findings were out of date.     T / F
  6. An education expert said the study's findings should make headlines.     T / F
  7. The expert said children could learn useful skills while gaming.     T / F
  8. Kids who used social media a lot failed all the exams they took.     T / F

2. SYNONYM MATCH: Match the following synonyms from the article.

  1. regularly
  2. damaging
  3. analysed
  4. globe
  5. correlate
  6. critics
  7. relevant
  8. reflection
  9. obtain
  10. seemingly
  1. world
  2. pertinent
  3. correspond
  4. examined
  5. get
  6. frequently
  7. indication
  8. apparently
  9. harmful
  10. commentators

3. PHRASE MATCH: (Sometimes more than one choice is possible.)

  1. not such a
  2. teenagers who regularly
  3. 12,000 15-year-olds
  4. correlate
  5. general
  6. the findings may not be
  7. this study should make
  8. it's not really a reflection
  9. goal
  10. in order
  1. across the globe
  2. headlines
  3. knowledge
  4. relevant today
  5. setting
  6. bad thing after all
  7. to obtain more skills
  8. positively
  9. of current practice
  10. played games

Gap fill

Put these words into the spaces in the paragraph below.
damaging
associated
thing
data
positively
regularly
globe
conducted

Maybe kids playing online video games is not such a bad (1) ____________ after all. A new study shows that teenagers who (2) ____________ played games online improved their test scores at school. However, the same study found that social media use was (3) ____________ to exam results. The study was (4) ____________ by professor Alberto Posso at Australia's RMIT University. Researchers analysed (5) ____________ on the online activities of more than 12,000 15-year-olds across the (6) ____________. It looked at their maths, reading and science scores. Professor Posso concluded that: "It is possible that a number of skills (7) ____________ with online gaming correlate (8) ____________ with general knowledge and skills tests in maths, reading, and science."

Put these words into the spaces in the paragraph below.
reflection
setting
outdated
correspond
headlines
mindset
relevant
admit

Critics of the study suggest the findings may not be (9) ____________ today as the games are now (10) ____________. Education expert Nicola Johnson said: "I think technology practices move so quickly, even within a year….While [this study] should make (11) ____________, you have to say it's not really a (12) ____________ of current practice." However, she did (13) ____________ that children could learn useful skills while gaming. She said: "Many games involve a lot of strategising, problem solving, goal (14) ____________ and regular practice in order to obtain more skills. That kind of (15) ____________ would of course seemingly (16) ____________ with achievement and learning." Conversely, the study found that students who used social media a lot scored 20 points lower on maths tests.

Listening — Guess the answers. Listen to check.

1)  Maybe kids playing online video games is not such a bad ______
     a.  thing laughter wall
     b.  thing after wall
     c.  thing after all
     d.  thing laughter all

2)  teenagers who regularly played games online improved ______
     a.  them test scores
     b.  they're test scores
     c.  their test scores
     d.  those test scores

3)  the same study found that social media use was damaging ______
     a.  to exams results
     b.  to exam results
     c.  to exam's results
     d.  too exam results

4)  data on the online activities of more than 12,000 15-year-olds ______
     a.  across the globe
     b.  across a globe
     c.  across the global
     d.  across the globes

5) skills associated with online gaming correlate positively with ______
     a.  general knowledge
     b.  generally knowledge
     c.  generate knowledge
     d.  generated knowledge

6)  Critics of the study suggest the findings may not be ______
     a.  irrelevant today
     b.  relevantly today
     c.  relevance today
     d.  relevant today

7)  I think technology practices move so quickly, even ______
     a.  within a year
     b.  without a year
     c.  within the year
     d.  within the years

8)  you have to say it's not really a reflection of ______
     a.  current practices
     b.  current practice
     c.  currant practising
     d.  currant practice

9)  Many games involve a lot of strategising, problem solving, ______
     a.  goal setting in
     b.  goal setting
     c.  goal set in
     d.  goal set thing

10)  That kind of mindset would of course seemingly ______ achievement
     a.  corresponds with
     b.  correspond with
     c.  correspond within
     d.  correspond without

Listening — Listen and fill in the gaps

Maybe kids playing online video games is (1) ___________________ thing after all. A new study shows that teenagers who regularly played games (2) ___________________ their test scores at school. However, the same study found that social media use (3) ___________________ exam results. The study was conducted by professor Alberto Posso at Australia's RMIT University. Researchers analysed data on the online activities of more than 12,000 15-year-olds (4) ___________________. It looked at their maths, reading and science scores. Professor Posso concluded that: "It is possible that a number of (5) ___________________ online gaming correlate positively with general knowledge (6) ___________________ maths, reading, and science."

Critics of the study suggest the findings may (7) ___________________ today as the games are now outdated. Education expert Nicola Johnson said: "I think technology practices (8) ___________________, even within a year….While [this study] should make headlines, you have to say it's not (9) ___________________ of current practice." However, she did admit that children could learn useful (10) ___________________. She said: "Many games involve a lot of strategising, problem solving, goal setting and regular practice in order to obtain more skills. That (11) ___________________ would of course (12) ___________________ with achievement and learning." Conversely, the study found that students who used social media a lot scored 20 points lower on maths tests.

Comprehension questions

  1. What does the article say might not be a bad thing after all?
  2. What was found to be damaging to exam results?
  3. How many 15-year-olds' test scores did researchers look at?
  4. Where did the 15-year-olds used in the study come from?
  5. How do online gaming skills correlate with general knowledge and tests?
  6. What do critics say the findings may not be to today?
  7. What did an education expert say the study's findings should make?
  8. What did the education expert say children could learn while gaming?
  9. What does the article say corresponds with achievement and learning?
  10. How many points lower were the scores of kids who used social media?




Multiple choice quiz

1) What does the article say might not be a bad thing after all?
a) the Internet
b) test scores
c) kids playing online games
d) teenagers

2) What was found to be damaging to exam results?
a) social media
b) late nights
c) difficult questions
d) online gaming

3) How many 15-year-olds' test scores did researchers look at?
a) over 12,000
b) exactly 12,000
c) just less than 12,000
d) around 12,000

4) Where did the 15-year-olds used in the study come from?
a) the USA
b) all over the world
c) Australia
d) India and China

5) How do online gaming skills correlate with general knowledge and tests?
a) in a round-about way
b) exactly
c) badly
d) positively

6) What do critics say the findings may not be to today?
a) archaic
b) relevant
c) interesting
d) modern

7) What did an education expert say the study's findings should make?
a) headlines
b) bedtime reading
c) more intelligent kids
d) test scores

8) What did the education expert say children could learn while gaming?
a) English
b) shooting skills
c) useful skills
d) geography

9) What does the article say corresponds with achievement and learning?
a) tests
b) science
c) general knowledge
d) a mindset

10) How many points lower were the scores of kids who used social media?
a) 20
b) 12
c) 22
d) 2

Role play

Role A — Video games

You think video games are the best games. Tell the others three reasons why. Tell them things that are wrong with their games. Also, tell the others which is the most boring of these (and why): board games, card games or sports games.

Role B — Board games

You think board games are the best games. Tell the others three reasons why. Tell them things that are wrong with their games. Also, tell the others which is the most boring of these (and why): video games, card games or sports games.

Role C — Card games

You think card games are the best games. Tell the others three reasons why. Tell them things that are wrong with their games. Also, tell the others which is the most boring of these (and why): board games, video games or sports games.

Role D — Sports games

You think sports games are the best games. Tell the others three reasons why. Tell them things that are wrong with their games. Also, tell the others which is the most boring of these (and why):  board games, card games or video games.

After reading / listening

1. WORD SEARCH: Look in your dictionary / computer to find collocates, other meanings, information, synonyms … for the words...

'online'

  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • and 'game'.

  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • ________________
  • • Share your findings with your partners.

    • Make questions using the words you found.

    • Ask your partner / group your questions.

    2. ARTICLE QUESTIONS: Look back at the article and write down some questions you would like to ask the class about the text.

    •Share your questions with other classmates / groups. •Ask your partner / group your questions.

    3. GAP FILL: In pairs / groups, compare your answers to this exercise. Check your answers. Talk about the words from the activity. Were they new, interesting, worth learning…?

    4. VOCABULARY: Circle any words you do not understand. In groups, pool unknown words and use dictionaries to find their meanings.

    5. TEST EACH OTHER: Look at the words below. With your partner, try to recall how they were used in the text:

    • may
    • move
    • current
    • lot
    • kind
    • 20
    • such
    • same
    • data
    • globe
    • number
    • general




    Student survey

    Write five GOOD questions about this topic in the table. Do this in pairs. Each student must write the questions on his / her own paper. When you have finished, interview other students. Write down their answers.

    (Please look at page 12 of the PDF to see a photocopiable example of this activity.)

    Discussion - Online gaming may improve school test scores

    STUDENT A’s QUESTIONS (Do not show these to student B)

    1. What did you think when you read the headline?
    2. What springs to mind when you hear the term 'online gaming'?
    3. What do you think about what you read?
    4. What do you think of online gaming?
    5. What would life be like without gaming?
    6. Are physical games better than online games?
    7. What are the dangers of online games?
    8. Should gaming be part of the school curriculum?
    9. Which is better – online gaming or social media?
    10. What do you think of teens being on social media?

    STUDENT B’s QUESTIONS (Do not show these to student A)

    1. Did you like reading this article? Why/not?
    2. What were games like five years ago?
    3. What is the best thing about today's online games?
    4. What is your favourite online game, and why?
    5. How might online games improve maths scores?
    6. How could games be improved to help learning?
    7. Why are online games so popular?
    8. What do you think games of the future will look like?
    9. What do you think of all school work being done through gaming?
    10. What questions would you like to ask the researchers?

    Discussion — Write your own questions

    STUDENT A’s QUESTIONS (Do not show these to student B)

    (a) ________________

    (b) ________________

    (c) ________________

    (d) ________________

    (e) ________________

    STUDENT B’s QUESTIONS (Do not show these to student A)

    (f) ________________

    (g) ________________

    (h) ________________

    (i) ________________

    (j) ________________





    Language — Cloze (Gap-fill)

    Maybe kids playing online video games is not (1) ____ a bad thing after all. A new study shows that teenagers who (2) ____ played games online improved their test scores at school. However, the same study found that social media use was (3) ____ to exam results. The study was conducted by professor Alberto Posso at Australia's RMIT University. Researchers analysed data (4) ____ the online activities of more than 12,000 15-year-olds across the (5) ____. It looked at their maths, reading and science scores. Professor Posso concluded that: "It is possible that a number of skills associated with online gaming correlate positively with general (6) ____ and skills tests in maths, reading, and science."

    Critics of the study suggest the findings may not (7) ____ relevant today as the games are (8) ____ outdated. Education expert Nicola Johnson said: "I think technology practices move so quickly, even within a year….While [this study] should (9) ____ headlines, you have to say it's not really a (10) ____ of current practice." However, she did admit that children could learn useful skills while gaming. She said: "Many games involve a lot of strategising, problem solving, goal setting and regular practice (11) ____ order to obtain more skills. That kind of mindset would of course seemingly correspond (12) ____ achievement and learning." Conversely, the study found that students who used social media a lot scored 20 points lower on maths tests.

    Which of these words go in the above text?

    1. (a)     such     (b)     much     (c)     some     (d)     so    
    2. (a)     regulars     (b)     regulated     (c)     regularly     (d)     regular    
    3. (a)     damaged     (b)     damages     (c)     damaging     (d)     damage    
    4. (a)     by     (b)     in     (c)     to     (d)     on    
    5. (a)     globally     (b)     globes     (c)     globe     (d)     global    
    6. (a)     knowing     (b)     knowledge     (c)     known     (d)     knowledgeable    
    7. (a)     have     (b)     be     (c)     do     (d)     find    
    8. (a)     know     (b)     now     (c)     knows     (d)     known    
    9. (a)     write     (b)     publish     (c)     make     (d)     print    
    10. (a)     retention     (b)     refraction     (c)     redaction     (d)     reflection    
    11. (a)     at     (b)     of     (c)     on     (d)     in    
    12. (a)     up     (b)     above     (c)     over     (d)     with

    Spelling

    Paragraph 1

    1. teenagers who rrgelauyl played games
    2. oipmerdv their test scores
    3. Researchers dylaeasn (UK)  /  aadnyzle (USA) data
    4. skills iasadtscoe with online gaming
    5. correlate iilteyposv
    6. general nkowedelg

    Paragraph 2

    1. the findings may not be velanter today
    2. education txpere
    3. not really a cfneroleit of current practice
    4. games leviovn a lot of strategising
    5. odsorerpnc with achievement
    6. nylseCrove, the study found that…

    Put the text back together

    (    )     played games online improved their test scores at school. However, the same study found that social media

    (    )     use was damaging to exam results. The study was conducted by professor Alberto Posso

    (    )     a year….While [this study] should make headlines, you have to say it's not really a reflection of current

    1  )     Maybe kids playing online video games is not such a bad thing after all. A new study shows that teenagers who regularly

    (    )     olds across the globe. It looked at their maths, reading and science scores. Professor Posso concluded

    (    )     practice." However, she did admit that children could learn useful skills while gaming. She said: "Many games involve

    (    )     a lot of strategising, problem solving, goal setting and regular practice in order to obtain more

    (    )     at Australia's RMIT University. Researchers analysed data on the online activities of more than 12,000 15-year-

    (    )     outdated. Education expert Nicola Johnson said: "I think technology practices move so quickly, even within

    (    )     learning." Conversely, the study found that students who used social media a lot scored 20 points lower on maths tests.

    (    )     skills. That kind of mindset would of course seemingly correspond with achievement and

    (    )     knowledge and skills tests in maths, reading, and science."

    (    )     Critics of the study suggest the findings may not be relevant today as the games are now

    (    )     that: "It is possible that a number of skills associated with online gaming correlate positively with general

    Put the words in the right order

    1. online  Playing   all  after   thing   bad   a  such   not  is  games  video  .
    2. regularly   games   improved   who   played   online   Teenagers   .
    3. was   use   media   Social   results   exam   to   damaging   .
    4. the  12,000  globe  15-year  Activities  of  more  -  than   olds  across  .
    5. correlate   Skills   with   gaming   positively   associated   online   .
    6. of   the   study  suggest  the  findings   may  not   be  relevant  Critics  .
    7. not  it's   say  to   have  You   practice  current  of  reflection  a  really  .
    8. skills   children   while   could   gaming   learn   Admit   useful   that   .
    9. order   in   practice   Regular   skills   more   obtain   to   .
    10. social  media   a  lot  scored   20  points   lower  Students  who  used   .

    Circle the correct word (20 pairs)

    Maybe kids playing online video games is not such a bad thing before / after all. A new study shows that teenagers who regular / regularly played games online improved their test scores at school. However, the same study found that social media use / using was damaging to exam results. The study was conducted to / by professor Alberto Posso at Australia's RMIT University. Researchers analysed data in / on the online activities of more / over than 12,000 15-year-olds across the / a globe. It looked at their maths, reading and science scores. Professor Posso conclusion / concluded that: "It is possible that a number of skills associated on / with online gaming correlate positively with general knowledge / knowing and skills tests in maths, reading, and science."

    Critics of the study suggestive / suggest the findings may not be relevant / relevance today as the games are now outdated. Education expert / expertise Nicola Johnson said: "I think technology practices move such / so quickly, even within a year….While [this study] should make / do headlines, you have to say it's not really a reflection of currant / current practice." However, she did admit that children could learn use / useful skills while gaming. She said: "Many games involve a lot of strategising, problem solving, goal set / setting and regular practice in order to obtain more skills. That kind of mindset would of course seemingly / seeming correspond with achievement and learning." Conversely / Converse, the study found that students who used social media a lot scored 20 points lower on maths tests.

    Talk about the connection between each pair of words in italics, and why the correct word is correct.

    Insert the vowels (a, e, i, o, u)

    M_yb_ k_ds pl_y_ng _nl_n_ v_d__ g_m_s _s n_t s_ch _ b_d th_ng _ft_r _ll. _ n_w st_dy sh_ws th_t t__n_g_rs wh_ r_g_l_rly pl_y_d g_m_s _nl_n_ _mpr_v_d th__r t_st sc_r_s _t sch__l. H_w_v_r, th_ s_m_ st_dy f__nd th_t s_c__l m_d__ _s_ w_s d_m_g_ng t_ _x_m r_s_lts. Th_ st_dy w_s c_nd_ct_d by pr_f_ss_r _lb_rt_ P_ss_ _t __str_l__'s RM_T _n_v_rs_ty. R_s__rch_rs _n_lys_d d_t_ _n th_ _nl_n_ _ct_v_t__s _f m_r_ th_n 12,000 15-y__r-_lds _cr_ss th_ gl_b_. _t l__k_d _t th__r m_ths, r__d_ng _nd sc__nc_ sc_r_s. Pr_f_ss_r P_ss_ c_ncl_d_d th_t: "_t _s p_ss_bl_ th_t _ n_mb_r _f sk_lls _ss_c__t_d w_th _nl_n_ g_m_ng c_rr_l_t_ p_s_t_v_ly w_th g_n_r_l kn_wl_dg_ _nd sk_lls t_sts _n m_ths, r__d_ng, _nd sc__nc_."

    Cr_t_cs _f th_ st_dy s_gg_st th_ f_nd_ngs m_y n_t b_ r_l_v_nt t_d_y _s th_ g_m_s _r_ n_w __td_t_d. _d_c_t__n _xp_rt N_c_l_ J_hns_n s__d: "_ th_nk t_chn_l_gy pr_ct_c_s m_v_ s_ q__ckly, _v_n w_th_n _ y__r….Wh_l_ [th_s st_dy] sh__ld m_k_ h__dl_n_s, y__ h_v_ t_ s_y _t's n_t r__lly _ r_fl_ct__n _f c_rr_nt pr_ct_c_." H_w_v_r, sh_ d_d _dm_t th_t ch_ldr_n c__ld l__rn _s_f_l sk_lls wh_l_ g_m_ng. Sh_ s__d: "M_ny g_m_s _nv_lv_ _ l_t _f str_t_g_s_ng, pr_bl_m s_lv_ng, g__l s_tt_ng _nd r_g_l_r pr_ct_c_ _n _rd_r t_ _bt__n m_r_ sk_lls. Th_t k_nd _f m_nds_t w__ld _f c__rs_ s__m_ngly c_rr_sp_nd w_th _ch__v_m_nt _nd l__rn_ng." C_nv_rs_ly, th_ st_dy f__nd th_t st_d_nts wh_ _s_d s_c__l m_d__ _ l_t sc_r_d 20 p__nts l_w_r _n m_ths t_sts.

    Punctuate the text and add capitals

    maybe kids playing online video games is not such a bad thing after all a new study shows that teenagers who regularly played games online improved their test scores at school however the same study found that social media use was damaging to exam results the study was conducted by professor alberto posso at australia's rmit university researchers analysed data on the online activities of more than 12000 15-year-olds across the globe it looked at their maths reading and science scores professor posso concluded that "it is possible that a number of skills associated with online gaming correlate positively with general knowledge and skills tests in maths reading and science"

    critics of the study suggest the findings may not be relevant today as the games are now outdated education expert nicola johnson said "i think technology practices move so quickly even within a year…while [this study] should make headlines you have to say it's not really a reflection of current practice" however she did admit that children could learn useful skills while gaming she said "many games involve a lot of strategising problem solving goal setting and regular practice in order to obtain more skills that kind of mindset would of course seemingly correspond with achievement and learning" conversely the study found that students who used social media a lot scored 20 points lower on maths tests

    Put a slash (/) where the spaces are

    Maybekidsplayingonlinevideogamesisnotsuchabadthingafterall.An
    ewstudyshowsthatteenagerswhoregularlyplayedgamesonlineimpro
    vedtheirtestscoresatschool.However,thesamestudyfoundthatsocial
    mediausewasdamagingtoexamresults.Thestudywasconductedbypr
    ofessorAlbertoPossoatAustralia'sRMITUniversity.Researchersanaly
    seddataontheonlineactivitiesofmorethan12,00015-year-oldsacro
    sstheglobe.Itlookedattheirmaths,readingandsciencescores.Profess
    orPossoconcludedthat:"Itispossiblethatanumberofskillsassociated
    withonlinegamingcorrelatepositivelywithgeneralknowledgeandskill
    stestsinmaths,reading,andscience."Criticsofthestudysuggestthefin
    dingsmaynotberelevanttodayasthegamesarenowoutdated.Educati
    onexpertNicolaJohnsonsaid:"Ithinktechnologypracticesmovesoquic
    kly,evenwithinayear….While[thisstudy]shouldmakeheadlines,youh
    avetosayit'snotreallyareflectionofcurrentpractice."However,shedid
    admitthatchildrencouldlearnusefulskillswhilegaming.Shesaid:"Man
    ygamesinvolvealotofstrategising,problemsolving,goalsettingandre
    gularpracticeinordertoobtainmoreskills.Thatkindofmindsetwouldof
    courseseeminglycorrespondwithachievementandlearning."Convers
    ely,thestudyfoundthatstudentswhousedsocialmediaalotscored20po
    intsloweronmathstests.

    Free writing

    Write about online gaming for 10 minutes. Comment on your partner’s paper.

    _____________________________________________________________________________

    _____________________________________________________________________________

    _____________________________________________________________________________

    _____________________________________________________________________________

    _____________________________________________________________________________

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    Academic writing

    Online gaming should be part of the school curriculum. Discuss.

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    Homework

    1. VOCABULARY EXTENSION: Choose several of the words from the text. Use a dictionary or Google’s search field (or another search engine) to build up more associations / collocations of each word.

    2. INTERNET: Search the Internet and find out more about online gaming and school tests. Share what you discover with your partner(s) in the next lesson.

    3. ONLINE GAMING: Make a poster about online gaming. Show your work to your classmates in the next lesson. Did you all have similar things?

    4. SCHOOL CURRICULUM: Write a magazine article about online gaming being introduced into the school curriculum. Include imaginary interviews with people who are for and against it.

    Read what you wrote to your classmates in the next lesson. Write down any new words and expressions you hear from your partner(s).

    5. WHAT HAPPENED NEXT? Write a newspaper article about the next stage in this news story. Read what you wrote to your classmates in the next lesson. Give each other feedback on your articles.

    6. LETTER: Write a letter to an expert on online gaming. Ask him/her three questions about its uses in education. Give him/her three of your ideas on how it might be used in schools to improve learning and test scores. Read your letter to your partner(s) in your next lesson. Your partner(s) will answer your questions.

    Answers

    (Please look at page 26 of the PDF to see a photocopiable example of this activity.)

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