The Reading / Listening - Gaming - Level 5

A hotel in Taiwan has opened to cater to gamers. Those who want to indulge in their favourite games while travelling can now do so at the iHotel, near Taiwan's capital Taipei. The hotel rooms are equipped with two high-tech computers with 32-inch screens, plush gaming chairs, and soft lighting to create the perfect mood for playing online. The computers are side-by-side to give the gaming a more competitive edge. The rooms also have a 46-inch TV for guests to relax after gaming. And there's more. The hotel's lobby has a large gaming area for larger groups.



Putting gaming consoles in hotel rooms may have positive benefits, besides relaxing. One study analysed data from 12,000 high school students. The students who played online games almost every day scored above average grades in maths, reading and science tests. A Columbia University study showed that 6-to-11-year-old gamers greatly increased their intellectual capability and school grades. However, gaming critics warn of the harmful effects of gaming because of the violence, sexual themes, alcohol, tobacco, drugs and profanity in games.

Try the same news story at these levels:

    Gaming - Level 4 or  Gaming - Level 6

Sources
  • http://mashable.com/2017/09/20/gaming-hotel-taiwan
  • http://gearsofbiz.com/this-hotel-has-gaming-rigs-inside-rooms/75404
  • https://en.wikipedia.org/wiki/Video_game


Make sure you try all of the online activities for this reading and listening - There are dictations, multiple choice, drag and drop activities, crosswords, hangman, flash cards, matching activities and a whole lot more. Please enjoy :-)



Phrase Matching

Paragraph 1

  1. indulge in their
  2. near Taiwan's
  3. computers with
  4. soft
  5. The computers are
  6. a more competitive
  7. for guests to relax
  8. The hotel's lobby has a large
  1. lighting
  2. after gaming
  3. favourite games
  4. gaming area
  5. 32-inch screens
  6. side-by-side
  7. capital Taipei
  8. edge

Paragraph 2

  1. Putting gaming consoles
  2. positive
  3. One study
  4. scored above
  5. increased their intellectual
  6. the harmful effects
  7. because of
  8. tobacco, drugs
  1. of gaming
  2. analysed data
  3. the violence
  4. benefits
  5. and profanity
  6. in hotel rooms
  7. capability
  8. average grades

Listening — Listen and fill in the gaps

A hotel in Taiwan has opened (1) ___________________ gamers. Those who want to indulge in their favourite games while travelling (2) ___________________ at the iHotel, near Taiwan's capital Taipei. The hotel rooms (3) ___________________ two high-tech computers with 32-inch screens, plush gaming chairs, and (4) ___________________ to create the perfect mood for playing online. The computers are side-by-side to give the gaming a more (5) ___________________. The rooms also have a 46-inch TV for guests to relax after gaming. And there's more. The hotel's lobby has a large (6) ___________________ larger groups.

Putting gaming consoles in hotel rooms may have (7) ___________________, besides relaxing. One study analysed data from 12,000 high school students. The students (8) ___________________ games almost every day scored (9) ___________________ grades in maths, reading and science tests. A Columbia University study showed that 6-to-11-year-old gamers greatly increased (10) ___________________ capability and school grades. However, gaming critics warn of the (11) ___________________ of gaming because of the violence, sexual themes, alcohol, tobacco, (12) ___________________ in games.

Put a slash (/) where the spaces are

AhotelinTaiwanhasopenedtocatertogamers.Thosewhowanttoindulg
eintheirfavouritegameswhiletravellingcannowdosoattheiHotel,near
Taiwan'scapitalTaipei.Thehotelroomsareequippedwithtwohigh-tec
hcomputerswith32-inchscreens,plushgamingchairs,andsoftlightin
gtocreatetheperfectmoodforplayingonline.Thecomputersareside-
by-sidetogivethegamingamorecompetitiveedge.Theroomsalsohav
ea46-inchTVforgueststorelaxaftergaming.Andthere'smore.Thehot
el'slobbyhasalargegamingareaforlargergroups.Puttinggamingcons
olesinhotelroomsmayhavepositivebenefits,besidesrelaxing.Onestu
dyanalyseddatafrom12,000highschoolstudents.Thestudentswhopl
ayedonlinegamesalmosteverydayscoredaboveaveragegradesinmat
hs,readingandsciencetests.AColumbiaUniversitystudyshowedthat6
-to-11-year-oldgamersgreatlyincreasedtheirintellectualcapabilit
yandschoolgrades.However,gamingcriticswarnoftheharmfuleffects
ofgamingbecauseoftheviolence,sexualthemes,alcohol,tobacco,dru
gsandprofanityingames.

Student survey

Write five GOOD questions about this topic in the table. Do this in pairs. Each student must write the questions on his / her own paper. When you have finished, interview other students. Write down their answers.

(Please look at page 12 of the PDF to see a photocopiable example of this activity.)

Discussion — Write your own questions

STUDENT A’s QUESTIONS (Do not show these to student B)

(a) ________________

(b) ________________

(c) ________________

(d) ________________

(e) ________________

(f) ________________

(g) ________________

(h) ________________

STUDENT B’s QUESTIONS (Do not show these to student A)

(i) ________________

(j) ________________

(k) ________________

(l) ________________

(m) ________________

(n) ________________

(o) ________________

(p) ________________





Free writing

Write about this topic for 10 minutes. Comment on your partner’s paper.

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Answers

(Please check your answers against the article above.

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