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Date: Jun 7, 2007
THE ARTICLEChildren into computers younger than everChildren are using and owning consumer electronics from a younger age than ever before, according to US market researcher NPD. Its research shows the average age at which children begin using computers, games and other electronic gadgets has declined from 8.1 years in 2005 to 6.7 years in 2007. The NPD report, “Kids and Consumer Electronics Trends III”, says the youngest consumers are also getting choosy about what they buy. More and more young children now own a DVD player, portable video game, digital camera or cell phone. NPD’s Anita Frazier said: “Kids are drawn to the latest and greatest digital devices just as their parents are.” She added: “They appear to have no fear of technology and adopt it easily and without fanfare, making these devices a part of their everyday lives.” The study is based on data collected via an online survey to a sample of American adults aged 25 and older who had children aged between four and fourteen. The survey also found that kids use electronic devices an average of three days per week. Surprisingly, many of the families surveyed were not regular consumer electronics buyers. Almost 25 percent of parents surveyed said they had made no electronics purchases during the previous 12 months. Father of two Robert Garside, 38, said he was amazed at what his children want to buy. He admits to often having to ask his nine-year-old how to operate his Sony PlayStation. “Children nowadays are so tech savvy that soon Sony will bring out a PlayStation for babies,” he said. His son Robert Junior said all the gadgets around him really were child’s play. WARM-UPS1. CONSUMER ELECTRONICS: Walk around the class and talk to other students about consumer electronics and children. Change partners often. After you finish, sit with your original partner(s) and share what you found out. 2. CHAT: In pairs / groups, decide which of these topics or words from the article are most interesting and which are most boring.
Have a chat about the topics you liked. Change topics and partners frequently. 3. GADGETS: With your partner(s), decide which of these gadgets are most important to you. Rank them from first to last. Change partners and share your findings.
4. SAVVY KIDS: What are your feelings about children doing the following: Rank them: 10 = “No problem”; 1 = “No way”.
5. KIDS VS. ADULTS: Brainstorm a list of things kids seem to be able to do better than adults. Discuss the reasons why. Change partners and share your dangers. 6. ELECTRONICS: Spend one minute writing down all of the different words you associate with electronics. Share your words with your partner(s) and talk about them. Together, put the words into different categories. 7. QUICK DEBATE: Students A strongly believe children should not play video games until they are ten; Students B think children can play video games from any age. Change partners often. When you have finished, share your findings. BEFORE READING / LISTENING1. TRUE / FALSE: Look at the article’s headline and guess whether these sentences are true (T) or false (F):
2. SYNONYM MATCH: Match the following synonyms from the article:
3. PHRASE MATCH: Match the following phrases from the article (sometimes more than one combination is possible):
WHILE READING / LISTENINGGAP FILL: Put the words into the gaps in the text. Children into computers younger than ever
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Children are using and ________ consumer electronics from a younger age than ever before, according to US market researcher NPD. Its research ________ the average age at which children begin using computers, games and other electronic gadgets has ________ from 8.1 years in 2005 to 6.7 years in 2007. The NPD report, “Kids and Consumer Electronics Trends III”, says the youngest consumers are also getting ________ about what they buy. More and more young children now own a DVD player, ________ video game, digital camera or cell phone. NPD’s Anita Frazier said: “Kids are ________ to the latest and greatest digital devices just as their parents are.” She added: “They appear to have no fear of technology and ________ it easily and without ________, making these devices a part of their everyday lives.” |
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drawn |
The study is ________ on data collected via an online survey to a ________ of American adults aged 25 and older who had children aged between four and fourteen. The survey also found that kids use electronic devices an average of three days per week. ________, many of the families surveyed were not regular consumer electronics buyers. Almost 25 percent of parents ________ said they had made no electronics purchases during the ________ 12 months. Father of two Robert Garside, 38, said he was amazed at what his children want to buy. He ________ to often having to ask his nine-year-old how to operate his Sony PlayStation. “Children nowadays are so tech ________ that soon Sony will bring out a PlayStation for babies,” he said. His son Robert Junior said all the gadgets around him really were child’s ________. |
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surprisingly |
Listen and fill in the spaces.
Children are using and owning consumer electronics from a younger age _____________________, according to US market researcher NPD. Its research shows ____________________________ children begin using computers, games and other electronic gadgets has declined from 8.1 years in 2005 ____________________________. The NPD report, “Kids and Consumer Electronics Trends III”, says the youngest consumers are also ____________________________ they buy. More and more young children now own a DVD player, portable video game, digital camera or cell phone. NPD’s Anita Frazier said: “Kids are ________________________ greatest digital devices just as their parents are.” She added: “They appear to have no fear of technology and _______________________ fanfare, making these devices a part of their everyday lives.”
The study is based on data collected ___________________ to a sample of American adults aged 25 and older who had children aged between four and fourteen. The survey ___________________ use electronic devices an average of three days per week. Surprisingly, many of the families ___________________ consumer electronics buyers. Almost 25 percent of parents surveyed said they had made no electronics purchases during the previous 12 months. Father of two Robert Garside, 38, said he was amazed ____________________ to buy. He admits to often having to ask his nine-year-old how to operate his Sony PlayStation. “Children nowadays are ______________________ Sony will bring out a PlayStation for babies,” he said. His son Robert Junior said all the gadgets around ____________________.
1. WORD SEARCH: Look in your dictionaries / computer to find collocates, other meanings, information, synonyms … for the words ‘fan’ and ‘fare’.
fan |
fare
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2. ARTICLE QUESTIONS: Look back at the article and write down some questions you would like to ask the class about the text.
3. GAP FILL: In pairs / groups, compare your answers to this exercise. Check your answers. Talk about the words from the activity. Were they new, interesting, worth learning…?
4. VOCABULARY: Circle any words you do not understand. In groups, pool unknown words and use dictionaries to find their meanings.
5. TEST EACH OTHER: Look at the words below. With your partner, try to recall exactly how these were used in the text:
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Write five GOOD questions about GADGETS in the table. Do this in pairs. Each student must write the questions on his / her own paper.
When you have finished, interview other students. Write down their answers.
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STUDENT 1 _____________ |
STUDENT 2 _____________ |
STUDENT 3 _____________ |
Q.1. |
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Q.2. |
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Q.3. |
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Q.4. |
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Q.5. |
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STUDENT A’s QUESTIONS (Do not show these to student B)
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STUDENT B’s QUESTIONS (Do not show these to student A)
AFTER DISCUSSION: Join another partner / group and tell them what you talked about.
PLAYSTATION BABY:
Your new job is to market the new PlayStation Baby, a games console for babies aged 6 months or over. Complete this table with your marketing partner(s).
Decisions |
Your notes |
Slogan |
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Games |
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Special features and functions |
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Colours |
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The kind of advertising |
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Educational / developmental value |
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CORRECT WORD: Put the correct words from ad below in the article.
Children are using and owning consumer (1) ____ from a younger age than ever before, according to US market researcher NPD. Its research (2) ____ the average age at which children begin using computers, games and other electronic gadgets (3) ____ declined from 8.1 years in 2005 to 6.7 years in 2007. The NPD report, “Kids and Consumer Electronics Trends III”, says the youngest consumers are also getting choosy about what they buy. More and (4) ____ young children now own a DVD player, portable video game, digital camera or cell phone. NPD’s Anita Frazier said: “Kids are (5) ____ to the latest and greatest digital devices just as their parents are.” She added: “They appear to have no fear of technology and adopt it easily and without (6) ____, making these devices a part of their everyday lives.”
The study is (7) ____ on data collected via an online survey to a sample of American adults aged 25 and older who had children aged between four and fourteen. The survey also found that kids use electronic devices an average (8) ____ three days per week. (9) ____, many of the families surveyed were not regular consumer electronics buyers. Almost 25 percent of parents surveyed said they had made no electronics purchases during the previous 12 months. Father (10) ____ two Robert Garside, 38, said he was amazed at what his children want to buy. He admits to often (11) ____ to ask his nine-year-old how to operate his Sony PlayStation. “Children nowadays are so tech savvy that soon Sony will bring (12) ____ a PlayStation for babies,” he said. His son Robert Junior said all the gadgets around him really were child’s play.
1. |
(a) |
electrons |
(b) |
electrics |
(c) |
electronics |
(d) |
electricity |
2. |
(a) |
shows |
(b) |
showing |
(c) |
show |
(d) |
shower |
3. |
(a) |
be |
(b) |
did |
(c) |
was |
(d) |
has |
4. |
(a) |
most |
(b) |
more |
(c) |
mostly |
(d) |
many |
5. |
(a) |
drawn |
(b) |
painted |
(c) |
sketched |
(d) |
doodled |
6. |
(a) |
affair |
(b) |
airfare |
(c) |
funfair |
(d) |
fanfare |
7. |
(a) |
basked |
(b) |
basted |
(c) |
based |
(d) |
bashed |
8. |
(a) |
an |
(b) |
of |
(c) |
to |
(d) |
with |
9. |
(a) |
surprised |
(b) |
surprisingly |
(c) |
surprise |
(d) |
surprises |
10. |
(a) |
by |
(b) |
and |
(c) |
with |
(d) |
of |
11. |
(a) |
having |
(b) |
have |
(c) |
has |
(d) |
had |
12. |
(a) |
down |
(b) |
up |
(c) |
out |
(d) |
in |
Write about gadgets for 10 minutes. Correct your partner’s paper.
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1. VOCABULARY EXTENSION: Choose several of the words from the text. Use a dictionary or Google’s search field (or another search engine) to build up more associations / collocations of each word.
2. INTERNET: Search the Internet and find more information about gadgets for kids. Talk about what you discover with your partner(s) in the next lesson.
3. KIDS’ TOYS POSTER: Make a poster about the toys that were popular with children through the ages. Show your poster to your class in the next lesson. Vote on the best one(s).
4. MAGAZINE ARTICLE: Write a magazine article about the pros and cons of children using electronic devices from increasingly younger ages.
Read what you wrote to your classmates in the next lesson. Which article was best and why?
5. LETTER: Write a letter to the head of an electronics company. Ask him / her three questions about PlayStations for babies. Give him / her three pieces of advice about how to make a nice gadget for babies. Read your letter to your partner(s) in your next lesson. Your partner(s) will answer your questions.
TRUE / FALSE:
a. F |
b. T |
c. F |
d. F |
e. F |
f. T |
g. F |
h. F |
SYNONYM MATCH:
a. |
according to |
as stated by |
b. |
gadgets |
machines |
c. |
choosy |
fussy |
d. |
adopt |
embrace |
e. |
fanfare |
fuss |
f. |
via |
through |
g. |
surveyed |
questioned |
h. |
purchases |
buys |
i. |
admits |
confesses |
j. |
child’s play |
a piece of cake |
PHRASE MATCH:
a. |
from a younger age |
than ever before |
b. |
the average age at which |
children begin using computers |
c. |
consumers are also getting choosy |
about what they buy |
d. |
Kids are drawn to the |
latest and greatest digital devices |
e. |
adopt it easily and |
without fanfare |
f. |
an online survey to |
a sample of American adults |
g. |
kids use electronic devices an |
average of three days per week |
h. |
made no electronics |
purchases |
i. |
Children nowadays |
are so tech savvy |
j. |
Robert Junior said all the gadgets |
around him really were child’s play |
GAP FILL:
Children are using and owning consumer electronics from a younger age than ever before, according to US market researcher NPD. Its research shows the average age at which children begin using computers, games and other electronic gadgets has declined from 8.1 years in 2005 to 6.7 years in 2007. The NPD report, “Kids and Consumer Electronics Trends III”, says the youngest consumers are also getting choosy about what they buy. More and more young children now own a DVD player, portable video game, digital camera or cell phone. NPD’s Anita Frazier said: “Kids are drawn to the latest and greatest digital devices just as their parents are.” She added: “They appear to have no fear of technology and adopt it easily and without fanfare, making these devices a part of their everyday lives.”
The study is based on data collected via an online survey to a sample of American adults aged 25 and older who had children aged between four and fourteen. The survey also found that kids use electronic devices an average of three days per week. Surprisingly, many of the families surveyed were not regular consumer electronics buyers. Almost 25 percent of parents surveyed said they had made no electronics purchases during the previous 12 months. Father of two Robert Garside, 38, said he was amazed at what his children want to buy. He admits to often having to ask his nine-year-old how to operate his Sony PlayStation. “Children nowadays are so tech savvy that soon Sony will bring out a PlayStation for babies,” he said. His son Robert Junior said all the gadgets around him really were child’s play.
LANGUAGE WORK
1 - c |
2 - a |
3 - d |
4 -b |
5 - a |
6 -d |
7 - c |
8 -b |
9 -b |
10 -d |
11 -a |
12 - c |
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